In general, I detest the market of mobile games. They’re often a strange form of gateway into the world of micro-transactions. That being said, I’m delighted to confirm that Rinikulous Games latest title for iOS, Hyper Beam does not fall into that category.
In principle, the game acts as a quirky twin stick shooter. You have two ships, the enemy sends their ships, there’s lots of explosions and so on. However, the game has a couple of features that set it aside from a typical twin stick.
Firstly, you control the ships through touch. Placing your fingers on the screen, each ship will perfectly follow the line that you create, its an instantaneous mechanic and so far I haven’t experienced anything in the way of lag!
Having tested out the app on both an iPhone 5 and the iPhone 7 Plus, for me the title plays better on the bigger screen. Throughout the later levels I occasionally found my self taking damage because I’d obscured my view due to my hands on the smaller of the two devices.
The second interesting feature is that neither of your ships shoot. Instead, the two are tethered via a beam which destroys enemy ships as they traverse through.
The gameplay’s degree of difficulty comes as you try to simultaneously avoid an incoming bullet storm at not one, but two ships. Seriously, trying to focus on the two separate vessels is at times, a harder task than it sounds.
Luckily, in those tricky and tight circumstances there’s a chance you’ll have obliterated enough opposing ships that your forces will have charged their Hyper Beam.
When the beam is charged a quick double tap will activate the special attack which manifests as two thick move-able beams running parallel across your screen. The special attack decimates everything in it’s path and helps to buy you a few more seconds of precious air before inevitably falling to the onslaught of attackers.
The special attack decimates everything in it’s path and helps to buy you a few more seconds of precious air before inevitably falling to the onslaught of attackers
Across the game you’ll encounter a range of enemy ships. Starting out there’s nothing too difficult, the majority of the ships hardly even shoot. But one or two levels in and the arsenal of villainy turns up in full force, not only do your have to navigate a firefight that’d give the Battle over Coruscant a run for its money, but destroying some freighters will cause them to fire out additional projectiles into the field of play!
not only do your have to navigate a firefight that’d give the Battle over Coruscant a run for its money, but destroying some freighters will cause them to fire out additional projectiles into the field of play
Gameplay is very much dependent on how long you last. The longer you manage to avoid taking a volley of enemy fire to the face, the better you’ll do. That being said, when you do eventually accept that deep space will act as your eternal tomb, there’s a chance you’ll have done well enough to unlock some new features. So far, I’ve unlocked a range of customizable colours for my ship and a few different upgraded beams.
The longer you manage to avoid taking a volley of enemy fire to the face, the better you’ll do.
The game runs on a system of plays, you can play for free but in doing so you have to watch the occasional advert to replenish your plays. Or, for unlimited playtime you can pay £2.99 for an ad-free experience.
As mobile games go, Hyper Beam acts as a great way to kill of a bit of time, its perfect for those moments you spend sat on a train or waiting around before you go to sleep and that to me, is what a mobile game should do!
This copy of Hyper Beam was downloaded free from the iOS store after our Editor-in-Chief, Jared spoke to the developers on Twitter. He has spent roughly an hour cutting through enemies handheld style.